Be the first one to grab the OnePlus 3 at Amazon India. OnePlus 3 is here to amaze you with its mind-blowing features like fastest charging, smart camera, 6GB RAM and more.
We would like to thank all our valued customers who had registered for OnePlus Loop VR headset and many congratulations, for being the first one to be notified about this power-packed smartphone on Amazon India.
If you are looking for top-notch technology as well as the most elegant design along with performance in a phone, OnePlus 3 is your answer. Enjoy the 16MP camera that comes equipped with a shutter and lightning-fast speed, very neat autofocus, a unique noise reduction technology for better pictures as well as supporting stabilization methods for shake and movement free images. This smartphone from OnePlus is equipped with Qualcomm Snapdragon 820 processor, Adreno 530 GPU and 6GB LPDDR4 RAM to let you enjoy your phone to the fullest. Keep your personal and professional life separate with the dual nano SIM support and enjoy best quality images with the 5.5 inch Optic AMOLED display.
For a fast, crisp and clear performance, OnePlus 3 comes stacked with the latest edition of Oxygen OS, based on Android Marshmallow 6.1. Enjoy super performance as well as safer and faster charging with help of the unique Dash Charge technology, ensuring your phone is charged really fast. This unique Dash Charge technology doesn’t let your phone overheat with help of the Dash Charge Adapter.
OnePlus 3 is available from 15th June, 12:30 AM on Amazon.in. It’s about time you upgrade to OnePlus 3 with never seen before technology. Happy Shopping!
Seattle-based virtual reality startup Limitless has raised close to $1 million in seed funding.
Investors include actor and effects artist Masi Oka and producer Jay Rifkin, both of whom will also join Limitless’ board of advisors. Rifkin is a Grammy-winning producer and co-founder of Media Ventures. Oka is an Emmy and Golden Globe nominated actor, CEO of the game studio Mobius Digital, and an alum of Industrial Light & Magic.
Investors also include GAEA, The Venture Reality Fund, Colopl VR Fund, Social Starts, CRCM Venture Capital, Sparkland Capital, Mission and Market, and senior vp of engineering at Nielsen Nick Rau.
Limitless was founded by Tom Sanocki, an alum of video game developer Bungie and Pixar, where he was a character lead on Ratatouille and Cars. Limitless is building a VR platform that enables content developers to create interactive VR characters that respond to voice, gestures and gaze. The technology is being targeted to film and game developers initially, as well as markets including education, advertising and travel.
The company’s first customer project, Gary the Gull, is an interactive VR short film produced by Motional and directed by Mark Walsh, Motional’s founder and creative director.
OnePlus is gearing up for its biggest smartphone launch on June 14, when it will unveil the much-awaited OnePlus 3 smartphone around the world. Like the former flagship launch last year, OnePlus 3 will also be released on a virtual stage, this time in space, and streamed to the fans worldwide through virtual reality headsets. To build more hype around the VR launch, the company is giving away free Loop VR headsets to its fans.
In India, the company is charging Re. 1 for the Loop VR, which has been well received by buyers as seen during the first flash sale on June 3. The first sale of Loop VR for Re. 1 lasted merely a few seconds and the demand is likely to continue during the second sale as well. Those who missed the first chance to purchase the Loop VR can give it a shot again at the upcoming sale.
OnePlus Loop VR will be available exclusively on Amazon app for Re. 1 across India. The flash sale begins at 12 noon only for registered buyers. The Loop VR headset is co-developed by AntVR and offers a comfortable virtual reality experience. Those who experienced virtual reality on Google Cardboard will certainly find the Loop VR exhilarating.
There are several VR headsets in the market in the range of Rs. 1,000, which offer similar experience as the Loop VR. But OnePlus’ offer is irresistible as buyers end up paying just the shipping charges for the Loop VR. If you are not familiar with the flash sale model, take note of a few tricks which can improve your chances of ordering the Loop VR during the rush hour.
Tips to buy Loop VR in a flash sale:
The first rule of a flash sale is to register before the sale begins. Registrations are open on Amazon.in and the Amazon mobile app. Registrations done for the June 3 sale are valid for the next sale.
The Loop VR flash sale is being held only on the Amazon app, so download the app on your smartphones.
On the day of sale (June 7), launch the Amazon app and log into your account before noon.
Add the Loop VR headset to the cart when the sale begins. Be sure to be quick as every second counts.
Check out the product by completing the payment within 15 minutes or the cart will be emptied.
Join the waitlist in case the product sells out. When a buyer fails to check out in 15 minutes, the Loop VR will be available to customers in the waitlist.
Waitlisted buyers will be alerted when a Loop VR headset is available.
OnePlus 3 launch will be live streamed through its VR app, which users must download on their smartphones to watch it through VR headsets. Here is the launch schedule for OnePlus 3 in different locations and time zones.
New York: 12:30 p.m. EDT San Francisco: 9:30 a.m. PDT London: 5:30 p.m. BST Paris: 6:30 p.m. CEST Bengaluru: 10:00 p.m. IST
The Virtual Reality Company – the VR production company that created Fox’s The Martian VR Experience – revealed that it has raised nearly $23 million in a new round of investment made by Hengxin Mobile Business Co., a Beijing-based mobile services and technology provider, securing for VRC a platform for the distribution of its content in China.
The new funding will be used for current and upcoming projects, including an “original family-oriented VR program” that’s being created with VRC adviser and shareholder Steven Spielberg.
On the distribution portion of the deal, VRC CEO Guy Primus told The Hollywood Reporter, “They are building a online portal for VR content. With this agreement, they will be our key VR distributor in China. … China is growing more rapidly on the content side than in the U.S.”
VRC is managed by founders Primus and two-time Academy Award-winning production designer and Maleficent director Robert Stromberg, who serves as chief creative officer. Co-founder Chris Edwards is additionally founder of VRC’s sister company, previz studio The Third Floor.
Stromberg – who directed The Martian VR project and is working on additional VR productions including a feature-length experience – sees growing momentum in VR. “Leaders across a number of industries, who months ago dismissed VR as a passing fad, are racing to participate in this rapidly evolving landscape,” he said.
With the new funding, VRC has now raised a total of $25 million. Investors include Metallica lead singer James Hetfield, Rothenberg Ventures, and Elementum Ventures.
VRC recently teamed up with D-Box, the maker of high-fidelity motion systems, on several projects including a feature-length action-adventure virtual reality experience, which is currently scheduled for release in 2017.
The Electronic Entertainment Expo (E3) is like the Super Bowl, New York Fashion Week and the Detroit Auto Show all rolled into one for the video games business. Now entering its 21st year, the show serves as the games industry’s premier occasion to make a big noise about all the latest games and associated technology. Though traditionally a trade-only affair, it’s a huge production. Each year it fills the cavernous Los Angeles Convention Center to its bursting point, and routinely sees more than 50,000 attendees.
What’s the deal with E3 2016?
This year things are changing, though. While the show runs from Tuesday, June 14th, through Thursday, June 16th, the news stories will start coming thick and fast this weekend. Sony, Microsoft, Electronic Arts, Ubisoft and Bethesda are all holding huge, splashy press conferences and media events, which kick off on Sunday afternoon. There’s a public component this time too, dubbed E3 Live. Lucky gamers that were able to snag a ticket in time will be able to check out the show floor until 10 p.m. and get their hands on games that won’t be available until much later this year, or early 2017.
Big publishers, like Electronic Arts and Activision, are also changing their approach to the event. This year, Activision isn’t showing anything on the main floor, choosing to book meetings in private rooms, while EA is moving out of the convention center entirely, and setting up a public event right next door at the The Novo in L.A. Live where fans can check out Titanfall 2, Battlefield 1, Madden, FIFA and NHL.
Nathan Vella, president of independent studio Capy Games, sees parallels between the way the whole games business is changing, and the necessary shift that the event is seeing. “To me, it seems that E3 is in a transition that matches the transition games promotion is going through,” he says. “We want to build community, to speak directly to fans, to invite players into our development and offer them a chance to know more about our games and our teams. We see the value in traditional media, but we also want to see our games in players’ hands. E3 isn’t that type of show, and I don’t even know if it wants to become it.”
What’s all this we hear about new consoles? The biggest stories of the event will no doubt concern new hardware announcements from both Sony and Microsoft. For a deeper look at why this is happening less than three years after the current consoles were launched, you can check out our story here.
Sony has confirmed the existence of a “high-end” PlayStation 4, but PlayStation boss Andrew House told the Financial Times that no announcements will actually be made at E3. Software support for the system will begin later this year, suggesting a release around the same time as the PlayStation VR headset, maybe in October. “We want to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety,” House said. As expected, the new console will be more expensive than the current PS4, House said, but it is not a replacement. “It is intended to sit alongside and complement the standard PS4,” he continued. “We will be selling both [versions] through the life cycle. All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4.”
Meanwhile, rumor has it that Microsoft may very well have two console-specific announcements to roll out at its media event on the morning of June 13th. Less exciting of the pair is a slimmed-down version of the Xbox One. The company trimmed some fat off the original 360 back in 2010, releasing it as the much more svelte and shiny Xbox 360 S. Given that the Xbox One is often criticized for being especially bulky, and the constituent technology is now cheaper and easier to produce, don’t be surprised to see a leaner new case to accompany the recently announced price drop to $299.
Much more exciting is the prospect of an upgraded Xbox One, designed to battle Sony’s new box. Rumors suggest that we won’t see this until next year, so what details we get may be vague, but given the arms-race that’s developing, you can bet that Microsoft won’t let it’s chief rival hog the limelight.
Sadly, the new hardware that we won’t see is arguably the most exciting. Nintendo has already confirmed that it won’t be showing its upcoming console, codename “NX,” at E3 this year. Instead, it’ll focus squarely on the next Zelda game.
“There’s going to be a lot of angst over what a console is in the modern era,” says The Guardian‘s Keith Stuart. “We may see more traction for VR and augmented reality tech, peripherals and applications, and this will all contribute to a general feeling that the traditional idea of games machines is coming to an end.”
What about Virtual Reality? While some companies are moving out of the main halls of E3, the Entertainment Software Association, which organizes the event, has been keen to attract more virtual reality and mobile games. This year there will be more than 90 mobile games exhibitors, and more than 50 parties showing virtual reality software and technology.
“2016 is the dawn of the VR revolution and this year’s E3 will be a milestone event,” says Paul Bettner, the CEO of Playful – the studio behind the Oculus Rift pack-in game Lucky’s Tale. Bettner is also the co-creator of the breakout mobile hit Words with Friends, so he knows a thing or two about discerning zeitgeisty moments. “I expect we’ll see the biggest publishers and platforms that have yet to announce their VR strategy use E3 as that opportunity, announcing huge franchises coming to VR in the next few years.” This would certainly be welcome if true, as there have been very few big name triple-A franchises announced for VR outside of Star Wars. While most of us understand the potential of VR, there have yet to be any games shown that are candidates for system-sellers. On this subject, Bettner is emphatic. “E3 2016 is going to be the event that convinces the majority of gamers that VR is a must-have.”
IGN’s Schneider is similarly bullish, particularly about Sony’s PlayStation VR. “It’s Sony’s time to convince the world that virtual reality gaming is ready for prime time,” he says.
But Rami Ismail, the co-founder of noted indie game studio Vlambeer isn’t so convinced. “I think everybody is cautious,” he says, remarking that 3D TV stirred up a similar fervor a few years ago. “PlayStation VR has the strongest consumer case, but even that is a peripheral, and the history of console peripherals is… discouraging. Combine that with how hard it is to promote or communicate VR, and you quickly realize that it’s nearing a make-or-break moment in the next few years. Either it’ll remain and flourish in the world of corporate use, or it’ll become the hit consumer product everybody is hoping for. Either way, I don’t think we’ll know for the next year or two.”
What games are we all going to be talking about? Nintendo isn’t normally a company that you’d accuse of hubris, but this year might be different. So confident is it in the power of its most beloved franchise, the company is devoting almost all of its gigantic booth space to The Legend of Zelda for Wii U and, until last week, had no public plans to show third-party games at all. Based on past performance, there’s a reasonably good chance that a ton of attendees will come away from the event declaring it the game of the show.
While there are surely dozens of surprises awaiting us at E3, many of the highest profile games have already been announced. In some cases, they’re games that were revealed at the event last year.
Microsoft’s Gears of War 4 will surely garner a lot of attention, particularly as a multiplayer game, as will Activision’s Call of Duty: Infinite Warfare and Electronic Arts’ Battlefield 1. Sony’s recently-delayed Horizon Zero Dawn will no doubt score yet more accolades for its stunning visuals, and the endlessly postponed The Last Guardian (it has been in development since 2007) will get a huge amount of attention, due in large part to the fact that it’s nothing short of incredible that the thing still exists at all at this point.
The games business, much like the movie business, never passes up the opportunity to put out a sequel. Or two. Or in some cases 14. Titanfall 2, designed by much of the team that brought us the first and best Call of Duty games, will generate a huge amount of attention as will a long list of other major follow-ups including Civilization VI, Deus Ex: Mankind Divided, Dishonored 2, Injustice 2, Forza Motorsport 6,Final Fantasy XV, Pokemon Sun and Moon, Ghost Recon: Wildlands, the new South Park game and Watch Dogs 2.
If you’re looking for juicy rumors of things we might see, there’s plenty of speculation. Top of that list is a remastered version of The Elder Scrolls V: Skyrim for PS4 and Xbox One, along with rumblings that Bethesda’s previously canceled Prey 2 may be reemerging as a completely rebooted concept in the vein of a System Shock or Deus Ex style sci-fi RPG.
Although Rockstar Games has mostly stayed away from E3 in recent years, there’s plenty of chatter about a Red Dead Redemption sequel, which could make a brief appearance at one of the pre-E3 media events. If it were to happen, our money would be on it being shown at the Sony event on Monday night.
One title we’re almost certain not to see, is the next game from CD Projekt Red, the Polish company behind the all-conquering The Witcher 3. Unsurprisingly, following that game’s enormous critical success, sci-fi RPG Cyberpunk 2077 is top of just about every wish list but won’t be shown at all at E3. Still, you never know – CDP may surprise us all with another incredible teaser trailer.
A new report is tipping that Sony may have an Xperia VR headset planned for launch at its February 22 event at MWC 2016. The Japanese giant so far has not detailed what it will launch at its MWC event, despite releasing a new video teaser this week.
The speculation is being led by Xperia Blog, the Sony-focused mobile news website, which connects the VR-focused update of Sony’s Privilege Plus app to a possible unveiling of the smartphone-based VR headset. As we already know, Sony has been working on the PlayStation VR headset for a while now, and it will be powered by the PlayStation 4 (PS4) console.
Recent reports indicate Sony has a late-2016 launch planned for the PlayStation VR headset, but if the most recent report of an Xperia VR headset are true, the company may release a smartphone-based virtual reality headset ahead of the PlayStation VR’s launch.
To get back to the topic at hand, Xperia Blog noted the Privilege Plus movie and TV show content app now features a VR Theater mode. The Google Play listing of the app mentions that the VR experience is not compatible with Xperia E3, Xperia M2, Xperia T2 Ultra, Xperia C3, Xperia E1, Xperia C3, Xperia L, Xperia M, Xperia ZR, Xperia Z, Xperia E4G, Xperia M4 Aqua, Xperia C4, Xperia C5 Ultra, and Xperia M5.
Lending further credence to the rumour is Sony’s own blog post about the 4K display technology of the Xperia X5 Premium in October. To recall, the Sony Xperia Z5 Premium features 5.5-inch UHD (2160×3840 pixel) display with a pixel density of 806ppi. In its blog post, Sony talks about how conducive such a high resolution display is to virtual reality, saying, “We also believe Xperia Z5 Premium is capable of offering the clearest, sharpest Virtual Reality platform – we’re working on a few things here internally, so stay tuned for more news soon.”
Finally, Xperia Blog also points to a recently granted patent by Sony for a smartphone-based virtual reality headset, tipping that the company has indeed been working on such technology for a while. The application was submitted in May 2015, and granted in December. The patent shows multiple designs, active shutter 3D technology, forward facing cameras, and even positional tracking. One of the designs is also compatible with tablets. Gaming, social media interactions, and entertainment are some of the VR headset applications Sony appears to be looking at.
Having demonstrated their impressive eye-tracking and foveated rendering technology to us at CES last month on a modified Oculus Rift DK2, the company have now unveiled they’ve applied the same principals and technology to Samsung’s mobile VR headset, the Gear VR.
SMIdemo’d their eye-tracking technology to us at CES last month and along with our first glimpse at foveated rendering, all on a heavily modified Oculus Rift DK2. The demonstration proved not only that SMI’s gaze detection systems were worked, they were quick enough to allow the implementation of foveated rendering almost imperceptibly.
What we weren’t allowed to talk about though, was that SMI had plans beyond the desktop VR hardware space. At CES I got my hands and eyes on a modified Zeiss VRone headset, powered by an Android smartphone. The headset included a retrofitted version of SMI’s eye-tracking assembly and an early integration of their software. The mobile VR demo included a near identical version of the ‘exploding box’ demo seen in the demo series below. With the exception of a noticeable increase in eye-tracking latency (and therefore overall timing accuracy) it was an impressive demonstration of the company’s portability and commitment to getting this system right for multiple VR platforms.
Now, SMI are ready to show more about their mobile VR eye-tracking plans, and they’ve revealed that they’ve now managed to ‘upgrade’ Samsung’s Oculus engineered Gear VR headset with eye-tracking and are ready to demonstrate foveated rendering for mobile VR.
We asked SMI’s Executive of OEM Solutions Christian Villwock, to give us a summary of progress since CES. “At CES, I’ve shown you an early prototype based on the Zeiss VRone which is a Google Cardboard design using the Cardboard SDK and running on Android – Cardboard is not really optimized for running on Android with low latency,” Villwock says. “Our focus in the last weeks was on adding eye tracking to the Gear VR – the Gear VR with its software is much more optimized and tweaked for VR under Android, especially for latency. Our eye tracking platform is generally available for integration with all mobile VR headset but our reference design that we’re launching at MWC now is based on the Gear VR.”
Foveated rendering is a rendering technique that takes advantage of the fact that your eye perceives high levels of detail only within a small area of focus at any one time. This means that, an image can be rendered at increasingly lower levels of detail, potentially imperceptibly, the further from that area of focus you go. Less pixels to push means less clock cycles, means less power used means higher frame rates. At least that’s the theory.
Arguably, the benefits that foveated rendering might bring to the mobile VR space are greater than that in the current desktop arena. The ability to decrease load drastically on comparatively lowly mobile silicon will become more and more important as the expectations of consumers grow in the Mobile VR space.
SMI will unveil their Gear VR eye-tracking hardware and foveated rendering demo’s at the Mobile World Congress in Barcelona from the 22nd February. Road to VR will be there to go hands on with SMI’s latest push into eye-tracking applications.
AMD is teasing Radeon powered, console sized DirectX 12 and VR ready PCs that’s 8 times more powerful than the XBOX One and PS4. A photo of a bunch these systems, appropriately finished in red, were posted on twitter by AMD’s Roy Taylor, one of the biggest VR advocates inside the company.
Very few details were given initially besides the picture you see above and the following tweet by Roy
It was later confirmed that the systems you see above are “Tiki” models from Falcon North West. A system builder who has collaborated with AMD to put the world’s fastest graphics card, AMD’s dual Fiji board, inside a compact – console sized – DirectX12 and VR ready powerhouse.
Paris (AFP) – In a world first, a patient in France undergoing brain surgery while conscious wore virtual reality glasses as doctors removed a cancerous tumour, the chief surgeon told AFP Tuesday.
“In creating a completely artificial world for the patient, we could map certain zones and connections of his brain related to functions that we could not, up to now, easily test on the operating table,” Philippe Menei, a neurosurgeon at Angers hospital in western France, told AFP.
The operation was performed on January 27, and the patient was recovering well, he said.
Taking a scalpel to the brain while a patient is conscious has been a common practice for more than a decade.
Doing so allows doctors to determine, during an operation, whether and how vital functions such as speech, vision and movement are affected.
Patients cannot feel the probing of their brain tissue, and do not experience pain.
But using three-dimensional, virtual reality opens up a whole new range of possibilities, Menei said.
“By totally controlling what the patient sees and hears, we can put him in situations that allow us to do tests on certain (neural) connections that were not possible before,” he said.
In this case, it was crucial to protect the patient’s vision because he had already lost sight in one eye due to an illness.
During the operation, the medical team created a neutral virtual environment with no single point of focus.
“In this empty void, we could control the space and make luminous objects appear in the patient’s peripheral vision,” Menei said.
Three weeks after the operation, the patient’s vision was intact despite the removal of an aggressive tumour in a region controlling sight.
Menei said the patient was now preparing to undergo chemotherapy.
Virtual reality glasses “open the way to greater precision, and allow us to envision procedures that were not possible up to now, such as the removal of otherwise inaccessible brain tumours,” he said.
His team plans to use the technique again in the coming months on patients with brain tumours situated near areas that control vision.
Virtual reality glasses could also be adapted for children, and may be tested on young patients before the end of the year.
Brain cancer is the second most common form of cancer among children in France.